Photo by Pliers by Renate BaumaneStep into the world where film meets architecture in this hands-on workshop using Unreal games engine. Sited at the AA in London the course will be led by AA tutor and Head of Media Studies Inigo Minns, together with digital environment designers Zhiwee Lee and Camille Dunlop.
The programme is designed to equip participants with fundamentals of worldbuilding and narrative design and will be carried out in collaboration with Punchdrunk Immersive Theatre company. Over the course of the workshop, you will create a short film learning how to build environments where space, objects, camera shots and lighting come together to shape powerful cinematic experiences.
Through a mix of exercises, students will explore the principles of story-world creation and discover how to bring digital environments to life using Unreal. Along the way, you will experiment with animation, camera work, lighting design and sound, adding atmosphere and intensity to your projects. With close guidance from the tutors, you’ll combine software training, design tutorials and creative feedback to develop your work. The programme will end with a series of films designed to complement Punchdrunk’s latest production Lander 23.
Whether you see yourself as an architect, game designer or creative director, this course offers a space to test ideas at the intersection of storytelling, technology and environment design.
Inigo Minns is an architect and lecturer specialising in narrative, world building and film making. Inigo has worked in CGI and postproduction on large budget films for Disney and including Ridley Scott’s Napoleon (where his work was Oscar-nominated in the Best Visual Effects category). Inigo has extensive experience teaching design for world building and speculation in the UK and abroad.
Zhi Wee Lee is an experiential designer and creative technologist exploring worldbuilding through immersive installations, animation and environment design. Bridging architecture, narrative and emerging technologies, she works across digital and physical contexts. With an architectural background from the Architectural Association, she uses real-time engines as both design and production tools to translate speculative, cinematic worlds into spatial experiences that extend and reflect lived reality.
Camille Dunlop is a London-based spatial and digital designer, with an architectural background. Working across digital installation, film and performance, she constructs immersive environments informed by futures, landscape and movement. Alongside her independent practice, she has worked with a range of artists and design studios on spatial, speculative and research-based art projects. She also is a lecturer at the Bartlett School of Architecture (UCL) for Cinematic and Videogame Architecture, as well as at Central St Martins (UAL) for Narrative Environments.
The workshop is open to current students or professionals in the fields of architecture, film studies, design, curating, art history and related subjects in the humanities, phd candidates and young professionals.